November 10, 2008
November 9, 2008
Week 12: 3D Workshop
Get out yer 3D Glasses!!!
Above is one of the four 3D flicks made during our 3D film workshop.
For the workshop, we set two Panasonic DVX mini-dv cameras side by side - one camera served as "right eye" and the other as "left eye," - at identical focal lengths. Then, we synced up the footage from both tapes and composited the two "eyes" in After Effects.
Another part of the workshop included creating 3D glasses. Below is the Fall 2009 Class posing with their 3D Glasses.
November 1, 2008
Week 11: Making a Film without the Ususal Suspects
For the 48-hour video race (our final assignment), we will explore the many possibilites of creating films/videos without a film or video camera.
So besides working the "mystery prop" into a 1-3-minute film, we'll need to figure out how to do it without the obvious technology.
This still leaves us with: cell phones, web-cams, digital still cameras (with or without movie mode), rayograms, pinhole shoebox cameras, computer animation, copy machines and of course, their grand-children image scanners. Are silly puddy flipbooks too far out or physically impossible? Jamie suggested a zoetrope and why not? Is there anything I left out?
We've also talked, in the past two weeks about considering the technolgy of choice within the context of concept. For example, consider the warped scanned image of the rubber duck, below:
Our mystery prop, in this case could be a rubber duck, and we're creating a story about the duck living in a universe, where suddenly all the molecules have a war and things start to melt. So we're not just using the scanned images because they look cool, but because it best communicates the story or concept. Incidentally, the warped image was created using only the scanner and by dragging the duck while the scanning progressed.
Oh, and just as a reference point, here's what the duck looked like, before all hell broke loose.
So besides working the "mystery prop" into a 1-3-minute film, we'll need to figure out how to do it without the obvious technology.
This still leaves us with: cell phones, web-cams, digital still cameras (with or without movie mode), rayograms, pinhole shoebox cameras, computer animation, copy machines and of course, their grand-children image scanners. Are silly puddy flipbooks too far out or physically impossible? Jamie suggested a zoetrope and why not? Is there anything I left out?
We've also talked, in the past two weeks about considering the technolgy of choice within the context of concept. For example, consider the warped scanned image of the rubber duck, below:
Our mystery prop, in this case could be a rubber duck, and we're creating a story about the duck living in a universe, where suddenly all the molecules have a war and things start to melt. So we're not just using the scanned images because they look cool, but because it best communicates the story or concept. Incidentally, the warped image was created using only the scanner and by dragging the duck while the scanning progressed.
Oh, and just as a reference point, here's what the duck looked like, before all hell broke loose.
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